import { BuffMainType, BuffPositive, BuffType } from "core/typeDefine/typeDefine";

// BuffType 1属性2眩晕3流血4中毒5沉默6格挡一次伤害7闪避一次攻击,8隐匿9:无法暴击10.英魂,11睡眠12冰冻13嘲讽
export default {
    280000: {
        name: 'buff1',
        buffType: BuffType.Attri,
        buffMainType: BuffMainType.Attri,
        positive: BuffPositive.Positive,
        attris: {

        },
        stackAttris: {

        },
        stack: 0,
        rounds: 0,
        desc: '属性增益',
    },
    280001: {
        name: '强攻',
        buffType: BuffType.Attri,
        buffMainType: BuffMainType.Attri,
        positive: BuffPositive.Positive,
        stackAttris: {
            attackPer: [1, 0],
        },
        stack: [5, 1],
        rounds: 0,
        value1: [1, 0],
        value2: [1, 0],
        desc: '每层提升value1%攻击,最多叠加stack层',
    },
    280002: {
        name: '暴怒',
        buffType: BuffType.Attri,
        buffMainType: BuffMainType.Attri,
        positive: BuffPositive.Positive,
        stackAttris: {
            critHurtPer: [2, 0],
        },
        stack: [5, 1],
        rounds: 0,
        value1: [2, 0],
        value2: [2, 0],
        desc: '每层提升value2%的普攻暴伤,最多叠加stack层',
    },
    280003: {
        name: '天怒',
        buffType: BuffType.Attri,
        buffMainType: BuffMainType.Attri,
        positive: BuffPositive.Positive,
        stackAttris: {
            scritHurtPer: [1.2, 0, 0, 0, 1],
        },
        stack: [5, 1],
        rounds: 0,
        value1: [1.2, 0, 0, 0, 1],
        value2: [1, 0],
        desc: '每层提升value1%的技能暴伤,最多叠加stack层',
    },
    280004: {
        name: '炽热',
        buffType: BuffType.Attri,
        buffMainType: BuffMainType.Attri,
        positive: BuffPositive.Positive,
        stackAttris: {
            skillHurtPer: [1, 0],
        },
        stack: [5, 1],
        rounds: 0,
        value1: [1, 0],
        value2: [1, 0],
        desc: '每层提升value1%的技能伤害,最多叠加stack层',
    },
    280005: {
        name: '灵敏',
        buffType: BuffType.Attri,
        buffMainType: BuffMainType.Attri,
        positive: BuffPositive.Positive,
        stackAttris: {
            dodgeRate: [0.7, 0, 0, 0, 1],
        },
        stack: [5, 1],
        rounds: 0,
        value1: [0.7, 0, 0, 0, 1],
        value2: [2, 0],
        desc: '每层提升value1%的闪避,最多叠加stack层',
    },
    280006: {
        name: '坚固',
        buffType: BuffType.Attri,
        buffMainType: BuffMainType.Attri,
        positive: BuffPositive.Positive,
        stackAttris: {
            defPer: [1, 0],
        },
        stack: [5, 1],
        rounds: 0,
        value1: [1, 0],
        value2: [1, 0],
        desc: '每层提升value1%的护甲,最多叠加stack层',
    },
    280007: {
        name: '连击',
        buffType: BuffType.Attri,
        buffMainType: BuffMainType.Attri,
        positive: BuffPositive.Positive,
        stackAttris: {
            doubleAttack: [5, 0],
        },
        stack: [5, 1],
        rounds: 0,
        value1: [5, 0],
        value2: [2, 1],
        desc: '每层提升value1的连击,最多叠加stack层',
    },
    280008: {
        name: '攻速',
        buffType: BuffType.Attri,
        buffMainType: BuffMainType.Attri,
        positive: BuffPositive.Positive,
        stackAttris: {
            attackSpeed: [5, 0],
        },
        stack: [5, 1],
        rounds: 0,
        value1: [5, 0],
        value2: [5, 0],
        desc: '每层提升value1的攻速,最多叠加stack层',
    },
    280009: {
        name: '缩减',
        buffType: BuffType.Attri,
        buffMainType: BuffMainType.Attri,
        positive: BuffPositive.Positive,
        stackAttris: {
            skillReduceCdPer: [0.5, 0, 0, 0, 1],
        },
        stack: [1, 1],
        rounds: 0,
        value1: [0.5, 0, 0, 0, 1],
        value2: [2, 1],
        desc: '每层提升value1%冷却缩减,最多叠加stack层',
    },
    280010: {
        name: '牺牲',
        buffType: BuffType.Attri,
        buffMainType: BuffMainType.Attri,
        positive: BuffPositive.Positive,
        value1: [20, 1],
        sacrifice: [10, 20],
        sacrificeToAttack: [20, 1],
        rounds: 0,
        stack: 0,
        cd: 3500,
        desc: '随机牺牲自身10%~20%的最大生命,生命低于20%时不会扣除生命,牺牲的生命的value1%转换成攻击力,持续3.5秒钟',
    },
    280011: {
        name: '强攻2',
        buffType: BuffType.Attri,
        buffMainType: BuffMainType.Attri,
        positive: BuffPositive.Positive,
        stackAttris: {
            attackPer: [1, 0],
        },
        stack: [40, 0],
        rounds: 0,
        value1: [1, 0],
        value2: [1, 0],
        desc: '每层提升value1%攻击,最多叠加stack层',
    },
    280012: {
        name: '暴怒2',
        buffType: BuffType.Attri,
        buffMainType: BuffMainType.Attri,
        positive: BuffPositive.Positive,
        stackAttris: {
            critHurtPer: [1.5, 0, 0, 0, 1],
        },
        stack: [40, 0],
        rounds: 0,
        value1: [1.5, 0, 0, 0, 1],
        value2: [2, 0],
        desc: '每层提升value1%的普攻暴伤,最多叠加stack层',
    },
    280013: {
        name: '坚固2',
        buffType: BuffType.Attri,
        buffMainType: BuffMainType.Attri,
        positive: BuffPositive.Positive,
        stackAttris: {
            defPer: [1, 0],
        },
        stack: [40, 0],
        rounds: 0,
        value1: [1, 0],
        value2: [1, 0],
        desc: '每层提升value1%的护甲,最多叠加stack层',
    },

    280014: {
        name: '进化',
        buffType: BuffType.Attri,
        buffMainType: BuffMainType.Attri,
        positive: BuffPositive.Positive,
        stackAttris: {
            defPer: [4, 0],
            attackPer: [4, 0],
            speedPer: [4, 0]
        },
        stack: [100, 0],
        rounds: 0,
        value1: [4, 0],
        value2: [1, 0],
        desc: '每层提升value1%的护甲,攻击和速度,最多叠加stack层',
    },
}